SARDIS is a turn based, pixel art style strategy game centered on historical resource management, production balance, and territorial domination. Spanning the period from the rise of Lydia to the later eras of Rome and Ancient Egypt, the game places players in control of developing civilizations that must efficiently organize production chains, secure strategic resources, and expand their influence across the map. Success depends on maintaining economic stability while adapting to military, diplomatic, and environmental pressures, requiring careful planning and long-term strategic decision-making.

Core Gameplay Pillars

This project is currently in active development. Systems and balance may evolve as new mechanics are introduced and tested.

This wiki serves as a central reference for game systems, units, resources, and ongoing development. Each section is interconnected and updated alongside development progress.

Screenshots

DevLogs

Game Mechanics

Units

Resources

Buildings & Infrastructure

Map & World

Civilizations / Cultures

Eras / Timeline

Victory & Defeat