This devlog serves as a structured record of SARDIS’s development, tracking the implementation status of core mechanics, design iterations, and balance changes. It is intended to provide transparency into the development process and the evolution of gameplay systems over time.

Game Development Matrix

TOOL TYPE MILITARY ENVIRONMENT MANAGEMENT PRODUCTION TECHNOLOGY TRADE DIPLOMACY STATE GOVERNANCE EVENTS (deprecated) FAITH CARDS ACHIEVEMENTS / TURN POINT MAP DISCOVERY ACTION POINTS
C# MECHANIC Military unit recruitment Day–Night mechanics? Building boost mechanics Production mechanics Technology mechanics Trade mechanics Spy mechanics State governance mechanics Random event mechanics Faith mechanics Era objectives Discovery mechanics Domination mechanics
C# MECHANIC Combat mechanics Siege mechanics Peasant mechanics Start / Stop Sanction mechanics Turn Point gains Action Point gain mechanics
C# MECHANIC Cloud mechanics Tax mechanics Stockpile mechanics War / Peace mechanics
C# Fog mechanics Building demolition & upgrade
BLENDER DESIGN Military unit designs Bird flock Building designs
BLENDER DESIGN Movement animations Bird Building animations (flags, smoke, mill)
PHOTO EDIT DESIGN Military icons City-State main screen Production Chain screen Technology UI Trade screen design Diplomacy screen designs Governance card designs Event card designs Faith cards Achievement screen Discovery cards Game progression screens
PHOTO EDIT DESIGN Military unit UI Building boost arrows Stock screen Technology cards Governance screen Event screens Faith screens Discovery screen
PHOTO EDIT DESIGN Unit boost arrows Building management screens