This devlog serves as a structured record of SARDIS’s development, tracking the implementation status of core mechanics, design iterations, and balance changes. It is intended to provide transparency into the development process and the evolution of gameplay systems over time.
| TOOL | TYPE | MILITARY | ENVIRONMENT | MANAGEMENT | PRODUCTION | TECHNOLOGY | TRADE | DIPLOMACY | STATE GOVERNANCE | EVENTS (deprecated) | FAITH CARDS | ACHIEVEMENTS / TURN POINT | MAP DISCOVERY | ACTION POINTS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| C# | MECHANIC | Military unit recruitment | Day–Night mechanics? | Building boost mechanics | Production mechanics | Technology mechanics | Trade mechanics | Spy mechanics | State governance mechanics | Random event mechanics | Faith mechanics | Era objectives | Discovery mechanics | Domination mechanics |
| C# | MECHANIC | Combat mechanics | Siege mechanics | Peasant mechanics | Start / Stop | Sanction mechanics | Turn Point gains | Action Point gain mechanics | ||||||
| C# | MECHANIC | Cloud mechanics | Tax mechanics | Stockpile mechanics | War / Peace mechanics | |||||||||
| C# | Fog mechanics | Building demolition & upgrade | ||||||||||||
| BLENDER | DESIGN | Military unit designs | Bird flock | Building designs | ||||||||||
| BLENDER | DESIGN | Movement animations | Bird | Building animations (flags, smoke, mill) | ||||||||||
| PHOTO EDIT | DESIGN | Military icons | City-State main screen | Production Chain screen | Technology UI | Trade screen design | Diplomacy screen designs | Governance card designs | Event card designs | Faith cards | Achievement screen | Discovery cards | Game progression screens | |
| PHOTO EDIT | DESIGN | Military unit UI | Building boost arrows | Stock screen | Technology cards | Governance screen | Event screens | Faith screens | Discovery screen | |||||
| PHOTO EDIT | DESIGN | Unit boost arrows | Building management screens |